Am I more than you bargained for yet?
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Feb 13, 2019 16:56:13 GMT
Post by Mel on Feb 13, 2019 16:56:13 GMT
[googlefont="Krub"] [attr="class","boldtext"] OUR ADVERTISEMENT & AFFILIATE BUTTON AFFILIATE WITH US We only put up static positioned affiliates and expect the same courtesy, in return. Please make sure that your affiliate image is 88x31, and bear in mind that we will check your site's activity on a monthly basis. If your site has been inactive for a month, your affiliate will be removed. However, should you become active again, you are more than welcome to re-apply! <a href="http://fearthewolves.boards.net" target="_blank"><img src="https://i.imgur.com/VJQXWQ8.png" title="FEAR THE WOLVES"></a> OUR ADVERTISEMENT For members who are advertising for points! When you advertise please be sure to user your own username and get the link from the places you advertise at, that way we can add the points to your account! You can then post the link here or message Blizzard . Thanks! ❖ ProBoards ❖ 18+ ❖ Real Life FCs ❖ ENTERProBoards [center][img]https://i.imgur.com/WUMaRjB.jpg[/img]
❖ ProBoards ❖ 18+ ❖ Real Life FCs ❖
[a href="http://fearthewolves.boards.net"]ENTER[/a][/center] Jcink [align=center][img]https://i.imgur.com/WUMaRjB.jpg[/img]
❖ ProBoards ❖ 18+ ❖ Real Life FCs ❖
[url=http://fearthewolves.boards.net]ENTER[/url][/align] [newclass=".boldtext b"]font-family:Krub; color: #3E606F;[/newclass]
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Am I more than you bargained for yet?
Staff
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Feb 13, 2019 15:57:17 GMT
Post by Mel on Feb 13, 2019 15:57:17 GMT
[googlefont="Krub"] [attr="class","boldtext"] Welcome to FEAR THE WOLVES Congratulations on getting my character accepted, myself! Be sure to check out the linked claims below and make sure to fill them out. [newclass=".boldtext b"]font-family:Krub; color: #7a4d6e;[/newclass]
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Am I more than you bargained for yet?
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Feb 12, 2019 19:06:00 GMT
Post by Mel on Feb 12, 2019 19:06:00 GMT
[googlefont="Krub"] [attr="class","boldtext"] Welcome to FEAR THE WOLVES Congratulations on getting your character accepted, GAS! As always, Felix looks great and I can't wait to see what kind of trouble he'll get himself into. Be sure to check out the linked claims below and make sure to fill them out. [newclass=".boldtext b"]font-family:Krub; color: #7a4d6e;[/newclass]
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Am I more than you bargained for yet?
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Feb 12, 2019 15:37:39 GMT
Post by Mel on Feb 12, 2019 15:37:39 GMT
[googlefont="Krub"] [attr="class","boldtext"] PLOTTING PHILOSOPHY What kind of plots do you prefer? Are there certain plots you're not interested in? Do you like to plan the threads out or have a goal with the thread? Do you prefer being spontaneous and seeing what happens, or maybe you prefer something else? Tell us about it here! REPLYING PACE Does it depend on your mood? The day of the week, or are you generally free to post whenever? WAITING TIME Are you willing to wait for a thread for months? A specific amount of time? If so, why? RAPID FIRE Do you enjoy posting back and forth with other people rapidly? How do you like being approached about this subject? TAGGING What about tagging? What are your thoughts on that? Would you like to get tagged whenever someone posts for you, or maybe you only want to get tagged if you're volleying with someone? Do you never want to get tagged? CONTACTING YOU Where do you prefer being contacted about plots? Do you prefer being sent messages? Plot pages? Discord? Skype? Where would you prefer someone asking you if they have a question regarding a thread, or something else? GODMODDING What are your thoughts on having other characters control certain events regarding your character? For example, if a character were to punch yours, would you prefer them writing out the punch landing, or leaving it open and give YOU the choice to decide whether it hit or not? ROMANCE What are your thoughts on romantic plots? Is it something you like being planned ahead of time, or are you more interested in letting romantic plots develop naturally? What kind of romantic plots do you like, or not like? For example, would you be comfortable having your character rejected by someone? What about one night stands? Age differences? VIOLENCE What are your limits regarding violent threads? Keep in mind that Proboards TOS is PG-13, so all threads must follow these rules, but are you uncomfortable writing plots related to physical/sexual/mental abuse? What about fights? Do you prefer it being implied? Fade to black? Playing it out? SEX What about sex? What are your thoughts on your comfort level on this topic? Again, Proboards TOS needs to be followed, which would make all sex scenes follow the PG-13 rules, but there are still ways to play around with that. Do you prefer implying it? Fade-to-black? Playing it out? Or maybe you'd rather avoid sexual plots altogether? ANYTHING ELSE? Tell us about it here. [newclass=".boldtext b"]font-family:Krub; color: #7a4d6e;[/newclass] [googlefont="Krub"][div][attr="class","boldtext"][div align="center"][div style="width:500px;overflow:auto;background-color:#111111;padding:10px;"][div style="width:500px;height:100px;background-color:#202020;"][div style="font-family:Krub;font-size:25px;text-align:right;margin-right:20px;text-transform:uppercase;color:#aaa;line-height:100px;letter-spacing:-2px;"][b]ALIAS'S[/b] RULEBOOK[/div][/div][div style="width:420px;overflow:auto;background-color:#383838;padding:40px;font-family:calibri;font-size:12px;text-align:justify;color:#aaa;"][div style="font-family:Krub;font-size:20px;text-align:left;margin-left:10px;text-transform:uppercase;color:#aaa;letter-spacing:-2px;border-bottom:1px #aaa solid;"][b]PLOTTING PHILOSOPHY[/b][/div] What kind of plots do you prefer? Are there certain plots you're not interested in? Do you like to plan the threads out or have a goal with the thread? Do you prefer being spontaneous and seeing what happens, or maybe you prefer something else? Tell us about it here!
[div style="font-family:Krub;font-size:20px;text-align:left;margin-left:10px;text-transform:uppercase;color:#aaa;letter-spacing:-2px;border-bottom:1px #aaa solid;"][b]REPLYING PACE[/b][/div] Does it depend on your mood? The day of the week, or are you generally free to post whenever?
[div style="font-family:Krub;font-size:20px;text-align:left;margin-left:10px;text-transform:uppercase;color:#aaa;letter-spacing:-2px;border-bottom:1px #aaa solid;"][b]WAITING TIME[/b][/div] Are you willing to wait for a thread for months? A specific amount of time? If so, why?
[div style="font-family:Krub;font-size:20px;text-align:left;margin-left:10px;text-transform:uppercase;color:#aaa;letter-spacing:-2px;border-bottom:1px #aaa solid;"][b]RAPID FIRE[/b][/div] Do you enjoy posting back and forth with other people rapidly? How do you like being approached about this subject?
[div style="font-family:Krub;font-size:20px;text-align:left;margin-left:10px;text-transform:uppercase;color:#aaa;letter-spacing:-2px;border-bottom:1px #aaa solid;"][b]TAGGING[/b][/div] What about tagging? What are your thoughts on that? Would you like to get tagged whenever someone posts for you, or maybe you only want to get tagged if you're volleying with someone? Do you never want to get tagged?
[div style="font-family:Krub;font-size:20px;text-align:left;margin-left:10px;text-transform:uppercase;color:#aaa;letter-spacing:-2px;border-bottom:1px #aaa solid;"][b]CONTACTING YOU[/b][/div] Where do you prefer being contacted about plots? Do you prefer being sent messages? Plot pages? Discord? Skype? Where would you prefer someone asking you if they have a question regarding a thread, or something else?
[div style="font-family:Krub;font-size:20px;text-align:left;margin-left:10px;text-transform:uppercase;color:#aaa;letter-spacing:-2px;border-bottom:1px #aaa solid;"][b]GODMODDING[/b][/div] What are your thoughts on having other characters control certain events regarding your character? For example, if a character were to punch yours, would you prefer them writing out the punch landing, or leaving it open and give YOU the choice to decide whether it hit or not?
[div style="font-family:Krub;font-size:20px;text-align:left;margin-left:10px;text-transform:uppercase;color:#aaa;letter-spacing:-2px;border-bottom:1px #aaa solid;"][b]ROMANCE[/b][/div] What are your thoughts on romantic plots? Is it something you like being planned ahead of time, or are you more interested in letting romantic plots develop naturally? What kind of romantic plots do you like, or not like? For example, would you be comfortable having your character rejected by someone? What about one night stands? Age differences?
[div style="font-family:Krub;font-size:20px;text-align:left;margin-left:10px;text-transform:uppercase;color:#aaa;letter-spacing:-2px;border-bottom:1px #aaa solid;"][b]VIOLENCE[/b][/div] What are your limits regarding violent threads? Keep in mind that Proboards TOS is PG-13, so all threads must follow these rules, but are you uncomfortable writing plots related to physical/sexual/mental abuse? What about fights? Do you prefer it being implied? Fade to black? Playing it out?
[div style="font-family:Krub;font-size:20px;text-align:left;margin-left:10px;text-transform:uppercase;color:#aaa;letter-spacing:-2px;border-bottom:1px #aaa solid;"][b]SEX[/b][/div] What about sex? What are your thoughts on your comfort level on this topic? Again, Proboards TOS needs to be followed, which would make all sex scenes follow the PG-13 rules, but there are still ways to play around with that. Do you prefer implying it? Fade-to-black? Playing it out? Or maybe you'd rather avoid sexual plots altogether?
[div style="font-family:Krub;font-size:20px;text-align:left;margin-left:10px;text-transform:uppercase;color:#aaa;letter-spacing:-2px;border-bottom:1px #aaa solid;"][b]ANYTHING ELSE?[/b][/div] Tell us about it here.[/div][/div][/div][/div]
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Am I more than you bargained for yet?
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Feb 12, 2019 15:05:05 GMT
Post by Mel on Feb 12, 2019 15:05:05 GMT
[googlefont="Krub"] [attr="class","boldtext"] SITE-WIDE OCCUPATIONS REBELLIONTBD tbd, tbd, tbd, etc. |
| TBD tbd, tbd, tbd, etc. |
| TBD tbd, tbd, tbd, etc. |
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GUARDIANSGOVERNMENT Lawyers, politicians, etc. |
| MEDICAL Doctors, nurses, surgeons, rehabilitation specialists, etc | Kentaro Itonokogiri - | SECURITY Camp guards, office security, remote surveillance, etc. |
| FIELD OPERATORS Investigators, hunters, spies, etc. | Theodore Hasenkamp - Roxana Strix - Evelyn Rose - Daniel Nystrom -
| PUBLIC AFFAIRS Media, etc. | Vera Marcelo -
| MISC Anything that doesn't go in any of the above. |
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GENERAL OCCUPATIONSAGRICULTURE Farmers, fishers, etc. |
| ENTERTAINMENT Musicians, actors, performers, etc. |
| CRAFTSMEN Tailors, carpenters, etc. | Samantha Vaccari - Emily Garcia - | MEDICINE Doctors, nurses, surgeons, vets, etc. |
| RELIGION Priests, nuns, etc. |
| SCHOLARS Teachers, librarians, etc. |
| PUBLIC SERVICES Fire department, police department, etc. | Flynn Matthews - April Leigh
| STUDENTS College, high school, etc. | Heather Sutherland - @khzar - | SERVICE INDUSTRY Waiters, cashiers, bartenders, etc. | Arnaud Colbert - | MISC Anything that doesn't go in any of the above. | Erika Bellefonte - |
THE FORM Once your character application is completed and approved, please come back here to fill out the form below; so that we may add you to our census! [b]CATEGORY[/b] - [b]OCCUPATION[/b], [i]AFFILIATION[/i], @tagname [newclass=".boldtext b"]font-family:Krub; color: #7a4d6e;[/newclass]
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Am I more than you bargained for yet?
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Feb 12, 2019 14:52:04 GMT
Post by Mel on Feb 12, 2019 14:52:04 GMT
[googlefont="Krub"] [attr="class","boldtext"] intro We don't discourage powers being used more than once (i.e: If someone already has shapeshifting, you can use shapeshifting too), but having a list of what's being used can be a handy tool regardless. Below you can find all the currently in-use powers arranged by their color codes. Use this code to have your character added: Character name: @username Power: The name of your power here. Color classification: If you're unsure, PM a staff member! BLUE POWERS - [1] Psychic Constructs: @khzar -
[newclass=".boldtext b"]font-family:Krub; color: #7a4d6e;[/newclass]
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Am I more than you bargained for yet?
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Feb 12, 2019 14:40:31 GMT
Post by Mel on Feb 12, 2019 14:40:31 GMT
[googlefont="Krub"] [attr="class","boldtext"] MUTANT Any individual with an ability and aren't affiliated with the Guardians go under this member group. Ever since December, 2014, mutants have been considered dangerous to the general public, and most of them have been brought into camps overseen by the Guardians. Here, they are classified by colors based on how dangerous their ability is considered and treated as such (See " Known Mutant Powers" for more information). In the camps, mutants are offered limited freedom: They are given three meals per day, showers twice a week and simple lodging. Mutants are employed within the camps, often based on what their ability is. They are assigned various tasks and some are even offered to join the Guardians and turn their back on their fellow mutants. Such employment usually revolve around seeking out, hunting and disabling other mutants, but some are also offered other positions, such as being a guard, being a soldier, cooks, cleaners, etc, etc. As stated in " The Fall of Bellefonte", some of the mutant records were destroyed, which allows some mutants to roam freely among humans using their real identities. Some mutants have gone as far as creating new identities and gotten themselves fake IDs. Some, more publicly known mutants (Such as for example members of the Bellefonte family) would be recognized even without their records. The same goes for mutants with physical powers that permanently change their appearance. Some mutants would have to wear disguises or change their overall appearance (dye their hair, cut it, wear contacts, etc, etc) to stay hidden. Although some are able to roam freely, mutants are still considered very dangerous and would have to hide their powers from others. Mutants who are discovered get reported to the Guardians and are hunted down, and then brought to the camps. * Keep in mind that if your character manifested their ability before December, 2014, they would have been a student of either of the schools. No exceptions. HUMAN Any non-powered individual that isn't affiliated with the Guardians belong to this member group. Humans have no powers of their own, and individuals within this group are considered members of the "general public". These are usually classified as doctors, lawyers, teachers, police department, fire department, unemployed individuals and every other line of work that isn't directly associated with the Guardians. GUARDIAN The Metahuman Regulation Enforcement Agency (MREA) or “Guardians” as they generally call themselves, is the newest division of the United States Department of Homeland Security. Officially founded in the wake of the 2014 mutant attacks, its primary purpose is to oversee the coordination of the UN’s Counter-Metahuman Implementation Task Force within the United States. The Guardians has at its disposal some of the worldwide leaders in mass surveillance, cyber security, intelligence analysis and counter-terrorism. Although a fledgling organization, the Guardians are afforded a great deal of freedom and operational flexibility by the US government. On a regional level the Guardians is tasked with not only the discovery and apprehension of mutants but also their ‘rehabilitation’ (through sometimes seemingly medieval means), retention and, if necessary, elimination. Lesser known tasks for the Guardians also include research into the metahuman condition as well as the development of specialized weapons and equipment to aid agents in their tasks. [newclass=".boldtext b"]font-family:Krub; color: #7a4d6e;[/newclass]
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Am I more than you bargained for yet?
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Feb 12, 2019 14:12:35 GMT
Post by Mel on Feb 12, 2019 14:12:35 GMT
[googlefont="Krub"] [attr="class","boldtext"] SOURCE: UNKNOWN “We knew they were coming, but a lot of us didn't want to believe it. We'd been working alongside the government for so long, none of us truly thought they'd turn on us the way they did. I guess we underestimated the depravity of our so-called allies. When they came they didn't bring lawyers and social workers; they brought soldiers. Soldiers armed for bear and with itchy trigger fingers. They caught us off guard. We were expecting... a corporate takeover not a full-fledged military operation.
I can't tell you who fired the first shot and, to be honest, I don't give a fuck. Having a platoon of soldiers storm a school filled with isolated, scared and admittedly dangerous, children is not the brightest idea anyone had. Regardless it didn't take long for the entire situation to turn to shit. Before we knew what was happening there were screams. Gunshots. Utter chaos. It was like a scene ripped out of one of those hyper-realistic war movies.
Most of us didn't have a clue what to do. Everything quickly devolved into simple survival. But there was one, a teacher I think, who was thinking clearly. See, we'd been under orders from the UN to turn our student and staff records over and we were... stalling. Even from the beginning we were hesitant to release everything we had to an entity we didn't believe had our best interests at heart. So there may have been a few gigs of corrupted date or gibberish files we could pass off as 'compatibility issues' until we figured out a better course of action. But the one thing they could take from us wasn't 'in the cloud' or on any digital database; Bellefonte's paper records.
Yes the Academy was still old-fashioned in that way. Here's where that teacher I mentioned comes into play. Through it all he managed to see the big picture. He went straight for the administrative office which I don't think was coincidence that a squad of soldiers seemed to have the same idea. While I don't know what happened inside that building I do know no one survived the fire. He must have disabled the fire suppression or something because that entire building went up like a book of matches.
Many of us were able to escape freely. Months later we found much of the data had been recovered driving so many back into hiding. Regardless, that sacrifice offered us a sliver of hope that we wouldn't otherwise have. While not all of us are able to walk around as we were, it still gave us a chance. It gave us an opportunity to fight back.”
- December, 2014 [newclass=".boldtext b"]font-family:Krub; color: #7a4d6e;[/newclass]
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Am I more than you bargained for yet?
Staff
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Post by Mel on Feb 11, 2019 2:59:27 GMT
[googlefont="Krub"] [attr="class","boldtext"] EARNING POINTS As you've might have noticed already, if you hover over the mini-profile, there's a section reserved for "points". This is the site currency that can be earned through various means, usually through posting on site, and can be used to purchasing any of the following listed items under "SPENDING POINTS". Funds cannot be pooled from multiple accounts, so if you're saving up for a specific item, you'll have to wait until you've generated enough points on one single account before making the purchase. Points for new threads and new replies (posts) are automatic, so you don't have to post in this thread for these points to be added, but you will have to for the rest. - New threads: 10 points.
- Posts: 5 points.
- Completing a thread: 20 points.
+ 5 for every extra page in the completed thread. - Advertising: 5 points per advertisement.
- Winning contests/challenges (graphic/writing): 25 points.
- Taking up a wanted ad: 10 points.
SPENDING POINTS - Application edits ( 50 ) If you see any reason at all that your application might need edits, toss over some points and get to editing! Be it something as simple as adding onto the history or simply revamping the personality, though, keep in mind, this is only for major edits.
- Member group change ( 100 ) Would you like your character to officially change the court they support, and also change the character's member group? Have at it!
- Build a board ( 200 ) Create a custom board, be it a club, a business or a board for your character's residence - it doesn't matter. Make sure to send a board description and board name along with your purchase to make it easier for the staff to add it for you.
- Character spotlight ( 50 ) Get your character's name and a link to their app on one of the spotlight spots for a week. If there's a queue, you'll be added to the list.
- Plot page spotlight ( 100 ) Get the link to your plot page added to the spotlight for a week. If there's a queue, you'll be added to the list.
- Wanted ad spotlight ( 100 ) Get the link to your wanted ad added to the spotlight for a week. If there's a queue, you'll be added to the list.
- Canon Character ( 50 ) Reserve and make one of the canon characters available on the site, such as the princes and princesses.
- Changing Your Power ( 500 ) Want to change your character's power without any IC repercussions? Here's how you do it.
- Face claim change ( 25 ) Bored of your character's face claim and want to use a different one? All you need to do is purchase this item and immediately change your character's current face claim!
CODE Reply to this thread using this code. Fill out everything, and assuming you've done so correctly, the staff will look it over and let you know when the purchase has been made. The staff will then remove the points from your account, and voila! [b]ITEM NAME:[/b] Name of the item here. [b]ITEM COST:[/b] Amount here. (is this a special?) [b]DESCRIPTION:[/b] What faction do you want added? What do they stand for? What board do you want added, and what do you want it to say? Any information relating your purchase goes here. [b]GRAPHICS:[/b] Pretaining to spotlights, please link any preferred images here. [a href="*"]1[/a] [a href="*"]2[/a] [a href="*"]3[/a] [newclass=".boldtext b"]font-family:Krub; color: #7a4d6e;[/newclass]
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Am I more than you bargained for yet?
Staff
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Feb 10, 2019 23:51:46 GMT
Post by Mel on Feb 10, 2019 23:51:46 GMT
[googlefont="Krub"] [attr="class","boldtext"] THE PLOT From the day of its birth, the Bellefonte Organization was created to be a sanctuary for specially gifted children, teenagers and adults. As the organization thrived, it became a school–specialized in training young mutants and was renamed "Bellefonte Academy". Remained hidden from the general population, the school was then built in the mountain area close to Kalispell, Montana. Because mutants cover such a low percentage of the population, it's no secret that such a difference would be frowned upon–or even feared. The mutant society managed to remain hidden, with great help of the government in various countries, until June 2014. A video was then released on YouTube of a group of mutant students using their powers, and ever since then, mutants have turned from Science Fiction, to science fact: Suddenly, the mutant population found themselves no longer hidden to the general public, and suddenly, their existence was spread across all media platforms. The years that followed was troubling, and the governments were shipped off to each of the schools to keep the mutant–and human population safe. However, as the knowledge about mutants spread, as did the fear of them. Most saw mutants as a threat and refused to accept them as a minority. While most mutants tried to work with humans, there was still those that felt themselves superior and refused to be treated as anything less. These mutants were volatile and dangerous–more so than their kin had previously been depicted. They used their powers in the open and more started rallying behind them. It started out as protests, but eventually, it turned into something much, much worse: Early December, 2014, a group of mutants attacked various of the embassies located in Washington DC, causing thousands of innocent lives to be lost. This forced the involvement of not only the US government, but UN as well, and suddenly, the world was forced to choose: Mutants–or humans? The decision was rather simple, and just like that, mutants were hunted down and put in camps. They were assigned colors based on their powers and how dangerous said powers was: Blue, green, yellow, orange and red. However, while most mutants were captured and put into camps, there was still a few that got away. Some ran as far as they could, others stayed and fought. Some even pretended to lead normal lives and attempted to hide their powers from others. Then there was those who, at the beginning of 2019 decided that enough was enough: A new threat rose over the horizon. Some mutants had grown restless and vengeful, and rebel groups started forming, threatening to overthrow the government. Some spent their energy trying to free captured mutants, some chose to fight the government head on, but others? They chose to bide their time, waiting for the government to make a fatal mistake. As a character in this world, you hold the power to shift the game. With all the pieces set on the board, what’s your move? TIMELINE June, 2014: The first public discovery of mutants in America is made and spread across various media platforms. The US government find themselves at a stand-still, caught between their obligation to keep the human population safe, while also keeping true to their promise to help the mutants. June to late November, 2014: While the humans find themselves terrified at the potential possibilities of allowing mutants to become an accepted minority, most mutants try their best to ease their mind. A political struggle follows and both parties turn to the media for support. Early December, 2014: A group of rebellious mutants who refuse to succumb to the humans rally together and march towards Washington, DC. There they continue to use their powers to attack the various embassies located within the United States' capital. Thousands of innocent lives are lost. This forced the involvement of not only the US government, but UN as well. Humans unite as one against mutants. Late December, 2014: The US government moves forward and their first takeover lands upon Bellefonte Academy, and it's the first school to fall under government control. The other schools are quick to follow. Mutants are hunted down and brought into camps where they're assigned colors based on their powers, and how dangerous said powers are considered to be. Blues, greens and yellows are offered limited freedom, while most oranges and reds are sentenced to death, or given maximum security. Portland, oregon Welcome to Portland–the largest city in the state of Oregon, United States. Portland is a major port in the Willamette Valley region of the Pacific Northwest, and in 2017, it had an estimated population of 647,805. Approximately 2.4 million people live in the Portland metropolitan area. The city operates with a commission-based government guided by a mayor and four commissioners as well as Metro, the only directly elected metropolitan planning organization in the United States. The city government is notable for its land-use planning and investment in public transportation. Portland is frequently recognized as one of the world's most environmentally conscious cities because of its high walkability, large community of bicyclists, farm-to-table dining, expansive network of public transportation options, and over 10,000 acres of public parks. Its climate is marked by warm, dry summers and cool, rainy winters. This climate is ideal for growing roses, and Portland has been called the "City of Roses" for over a century. CAMPS Founded almost immediately after the attack on Washinton, DC, the mutant camps were a big hit with the public. When the government announced they were setting up rehabilitation camps for their loved ones, everyone wanted to 'help'. People heard the rumors that the camps weren't just ordinary rehabilitation camps but it didn't seem to stop mutants from being outed by their friends and family on a regular basis. In reality, the rehabilitation camps are the forefront for mutant experimentation. While the government was interested in a cure for the mutants, they didn't really care about the humane aspect of finding it. Mutants were immediately directed to camps upon their discovery provided they didn't resist much (sometimes at all) and were killed instead. Once the mutants arrived at the camps they were assigned colours based on their powers which the government had gotten good at testing for and were working to improve their system everyday. If you were deemed a red or an orange you were killed nearly immediately.. if you were lucky at least and they didn't drug you and experiment on you first. It wasn't impossible to bypass the system with certain powers but the government were aware of their flaws and were sure to test everyone regularly with their evolving system. If you were assigned yellow, green, or blue, you were put to work. These colours were put through endless hours of monotonous work with minimal food and sleep. Many tried to escape and only a handful lived to tell the tale. The government took no chances and did not ease up on security measures, opting to kill the mutants if they were actually making any progress in an escape attempt. THE BELLEFONTE ACADEMY THE BELLEFONTE ACADEMYFounded in 1861 by Ichabod Bellefonte, the academy was known as the premier mutant training school. Throughout it's illustrious history, it produced the finest individuals, all prepared and trained to integrate and contribute to the world around them. This fine institution became the school to emulate, with top of the line training programs and an extremely high scholastic reputation. The fine men and women who walked the school halls were destined to become the leaders of not only the mutant community, but the community in general. As their motto inscribes: “uti donum pro omnibus”; use your gift for all. THE EDUCATIONAll students were enrolled upon their manifestation. The school's network of trained individuals sought out any and all gifted individuals once they manifested and escorted them to Kalispell, Montana, where they were given the finest education. The faculty and staff were drawn not only from the school's own pool of gifted alumni, but also from the outside, every day individuals. The school sought out to hire those with skills, talents and training that could benefit the academy and provide the highest education. This went all from basic education and to college. Bellefonte's college programs ranked in the top ten universities in all national rankings. Bellefonte followed all non-discrimination laws. They did not discriminate in hiring based on race, class, sex, gifted status, or any other unique differences that could be present. Slight preference was given to various gifted, as the school wished to create a safe haven for those who attended the school, as that has always been the founding purpose. The school's trained staff were ready to handle any and all students. In addition to the finest teachers and professors, the school offered several counselors and psychiatrists on hand to address the unique issues raised by gifted individuals. The school also kept well-trained and well-equipped security staff on hand at all times. These individuals were prepared to protect mutants from outside threats as well as dealing with any internal issues. THE STUDENT BODYBellefonte Academy took in every gifted individual in the United States and the rest of the world. The student body ranged in age from eleven all the way to twenty-five (give or take), and there was even several students participating in the school's fine college program. At manifestation, which occurs as early as eleven, and as late as sixteen, the students were "recruited" and escorted to the school. All gifted were mandated by the government to receive training. They were recorded with a gifted status, known only to a few selected handful of government officials, before being integrated with the rest of society. Upon completion of traditional secondary schooling, or completion of GED requirements, a student was allowed to enroll in either Bellefonte's College program or another. An additional training requirement had to be fulfilled; Accredited trainers had to determine that a student had sufficient enough control of their powers before being allowed to leave. STUDENT ACCOMMODATIONAll students of Bellefonte was provided free food and lodging, and the food was prepared on site and met all national standards regarding nutrition and balance. The dormitories were considered the finest living situation possible. Students were grouped by age and gender and were expected to share an unique four-man suite with three other gifted individuals. All rooms were fully furnished and each student was provided with a laptop for academic and personal usage. FUNDINGBellefonte was mostly self-sufficient, thanks to excellent investment strategies by skilled mutants. Donations were still accepted via successful alumni, and was, of course, encouraged. Additional funding was also provided via the government, through specific grants and programs. All education of students was covered via funding. Any and all students that required funding for whatever reason were provided a weekly allowance through the school: Often, students were employed by the school to complete various jobs around campus to compensate. RECRUITERSA recruiter was someone who either worked directly for the government, or any of the mutant schools. A recruiter was in charge of detecting newly manifested mutants and were officially trained to collect the child from its home and bring them to the nearest school. To become a recruiter, one had to attend a mutant school, finish high school and attend a special college course where they were training and schooled accordingly. When a child was to be recruited, the government sent two recruiters, usually gifted with complementary powers and personalities that worked for the situation. The recruiters would contact the child's parents, often ahead of time, to arrange a meeting. Sometimes, unless the recruiter was one themselves, a social worked would be involved. The recruiters was in charge of explaining the situation and give the family time to get ready. Some more cooperative families could bring their child to the school themselves, but if parents resisted, recruiters start with persuasion, and if that didn't work, they would escalate to legal action. Recruiters never used raw force against parents. If the child resisted, the same process are implemented as with the parents. Force wasn't usually necessary, but it was considered a last resort if the resistance was strong. RESEARCHERSSimilar to side-effects specialists and power and genetic mutation specialists, researchers studied mutants. They studied everything about them, from the way their powers worked, to which genes mutated in order for someone to be capable of having powers. They studied ways to remove powers, though unsuccessfully so, and how to enhance and use them. THE SCHOOLSBellefonte Academy was the first school of its kind, but as the gifted population grew, several sister schools were developed. Each of these schools operated independently with Bellefonte Academy, though they often worked in tandem or utilized similar practices in education and training. England -> St. Bethany Town: Manchester, North West General Information: St. Bethany was one of the schools that were the most similar to Bellefonte, both when it comes to academics and the way things were run. They were a bit more uptight in a sense of of overall discipline, but all in all, there wasn't many differences. Romania -> St. Cadou Town: Brasov, Transylvania General Information: The Romanian school was one of the most secluded schools, both in area and communication. Focusing mostly on art, music, inventing or a combination of all, the students were expected to excel in one of these. The school itself was considered extremely strict and has high expectations of the students both with their abilities and their academics. Japan -> Sainō Town: Tokyo, Honshu General Information: The Japanese school had a stronger focus on community and working together, rather than going solo. Their students were more skilled in using their powers in a group, rather than going one on one. They were on the same academic level as Bellefonte. India -> The Ishvaras Development Center Town: Mumbai, Maharashtra General Information: The Indian "Center", as it preferred to be called, used to emphasize the superiority of its students nearly since its inception. The students were strongly encouraged to use their power to advance themselves, and were often those that strive toward becoming successful. Its graduates was considered to be among the finest in the country. Canada -> Academy of Acton Vale Town: Acton Vale, Quebec General Information: The Canadian school was known to be a lot more lax than Bellefonte and was known for its social students, but most of the information got lost as the school was burned down in the beginning of 2014. Australia -> Sir Henry Barnet Academy Town: Darwin, Northern Territory General Information: The Australian school focused most on activity out in the open than piling their students up inside a school. Sir Henry Barnet was probably one of the more free spirited and most focused on exercising and connecting with nature out of all the schools. Africa -> Le Roux Academy Town: Cape Town, South Africa General Information: Le Roux was the only academy for mutants in the whole continent of Africa. Diverse in many different traditions and cultures, they strove in immense self discipline, academics, athletics, and seeing that each student was able to take on the road ahead in the future. South America -> La Delgadillo Academia Town: Santiago, Chile General Information: The La Delgadillo Academia was rumored to host schooling for some of the most troubled mutant students. Whether or not these rumors were true have never been proven. But it's said that the worst students were sent there for rehabilitation. FREQUENTLY ASKED QUESTIONS WHAT TIME PERIOD IS THIS SET IN?We operate at the same time as real life, so whatever day today is when you're sitting in the chair, is the day our roleplay takes place. WHO IS THE CURRENT PRESIDENT?Whomever is sitting in the office right now in the US. DID ALL CHARACTERS WITH POWERS HAVE TO BE TRAINED AT A SCHOOL?Yes. COULD MY CHARACTER HAVE RESISTED RECRUITING?Technically, yes, but the school had an agreement with the government, and untrained mutant children were considered dangerous to society-and to themselves. Therefore, the government officials could take legal action in order to gain custody over the child. WHAT AGE DOES MUTANTS MANIFEST THEIR POWERS?Usually, powers are manifested between the age of 11 and 15, sometimes later (usually that needs a heads up for the staff). This usually happens when the person reaches puberty and their powers start growing. WHY IS "THIS" POWER LIMITED/BANNED/NOT ALLOWED FOR MY CHARACTER?Usually this is because the power would break the world. That's not necessarily literal in the sense of, like, cracking the Earth in half. That's more that we're going for a more casual setting that's focused on social interaction, with powers that are a little lighter. So some powers don't quite fit. Think more Heroes or Misfits than X-Men. HOW LONG DOES IT TAKE TO GET APPLICATIONS ACCEPTED?Generally? Pretty quick. We've been doing this for a while now and generally know what to look for. Sometimes we're busy and it takes a while. Sometimes there's something in the app which requires staff to talk to one another. WHAT USUALLY HOLDS UP APPS THEN?It's almost always power. We need to know that you know how your power works and that it doesn't break the world we're working with. If it's not that, it's the recruiting process. You WILL be recruited within two to three weeks, with very few exceptions. If it's not those two, then it's usually "we need to see a little more here," which doesn't happen all that often WHY DO WE NEED FACE CLAIMS?It's more of a matter of creating an overall aesthetic. Most of the founders really like it, and some of us think of it as casting the character. But it's mostly so everyone fits in and looks right. And so those of us that are graphically inclined can make pretties. HOW DO I FIND A FACE CLAIM? AND CAN I USE "THEM"?Most of the staff and many members know of sites you can use to look up faces. There's probably someone out there who looks like what you're thinking of for a character. As far as who you can use, the rules are fairly clear. If they get paid for taking pictures, you're probably safe. WHAT'S THE LIMIT ON CHARACTERS?If there was a limit, most of our staff would lose it. We're pretty loose with regards to how many characters you have, but if we feel like you cannot handle another char, we'd probably step in and let you know. But in general, if you can handle it, you can have as many as quickly as you want. CAN WE START OR OFFER UP PLOT IDEAS?Sure! We love plot! Some of us love it too much. Feel free to offer a suggestion for either large plot events or smaller, mini-events. We often take them and run with them. [newclass=".boldtext b"]font-family:Krub; color: #7a4d6e;[/newclass]
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Am I more than you bargained for yet?
Staff
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Feb 10, 2019 23:15:44 GMT
Post by Mel on Feb 10, 2019 23:15:44 GMT
[googlefont="Krub"] [attr="class","boldtext"] MUTANT ABILITIES A mutant is someone who has developed a 'supernatural' ability through genetics. As of right now, there is no other way to achieve powers other than being born with them. There doesn't have to be a straight line in the family tree of mutants - it's enough to simply have it somewhere in your character's family. Two mutants having children are extremely likely to produce more mutant children, and there are long lines of mutants stretching back for quite some time. It is said to be genetic, and there is some understanding as to how this has been developed and how it continues. Mutants are a minority, encompassing less than half a percent of the population (<.05%), meaning that being a mutant is an extremely rare trait. These are some of the powers that have been reported as belonging to various mutants, meaning that they are acceptable for use on this site. This does not mean that you are limited solely to the powers on this list. Powers develop roughly in time with puberty, from the ages of 11-15 or so, with there being some rare instances of a power developing on either side of that line (10 and 18/19 being considered very odd for development). No one develops a power and has instant control and mastery over it. While there are some prodigies who grasp their powers quicker than others, it overall takes a lot of training. Remember: generally speaking people only have one power, though in some circumstances they can have as many as two linked powers. These two powers have to be closely related (such as power mimicry and power sensing). The general rule of thumb is that if your power can be explained by science, then it's acceptable here, though "explained by science" is a loose term. We don't accept magic here. The other thing to remember is that: the more powerful the ability, the harsher the side effect. With those two principles in mind, you can generally create whatever ability you wish. We reserve the right to ban any powers deemed “too silly” or “too extreme.” This is to cut back on trolls and to maintain balance on the site. We will also deny powers that are based on various elements not in our canon. This generally involves magic, other dimensions, or various canonical elements (i.e. adamantium, vibraniam, nth metal, etc.) We will also occasionally cap extreme powers. This is to maintain site balance. Keep in mind that all powers that revolve around making another character say, do, feel or think something they normally wouldn't (like mind control, pheromone manipulation, emotion manipulation and similar powers) needs approval from the player before being used on their character. LOCKED, LIMITED AND BANNED POWERS LOCKED POWERSPowers under "LOCKED" are powers that aren't banned, but have reached a point where simply have too many of the power type at the current time. A power may also be locked if staff sees that an applicant's power is too strong to exist on more than one person at a time. This is a measure to avoid having too many "Jean Grey Phoenix" characters. LIMITED POWERSPowers under "LIMITED" are those that we want to caution people against selecting without a lot of thought ahead of them. If you want one of these powers, you need to talk it over with at least one staff member first - and if you don't, the staff reserves the right to tell you that you can't use it. This is to begin staving off any potential problems and to make sure that we have a full understanding of the power. The staff would also strongly recommend first time applicants (Your first character.) stay away from using any powers from within the limited section. This is primarily because some of these powers are difficult to role play, and also more time consuming to apply for. We're sure most of you want to get into it as soon as possible for your first characters and we'd like to help with that! - Weather manipulation; this is generally followed up with a lot of profile edits. It can be a tough power to get down.
- Animation.
- Mind control/hypnosis/altering manipulations; any powers that allows your character to make another say, feel, think or do something they normally wouldn't.
- Kinetic combustion; powers related to blowing things up via some sort of charge.
- Biokinesis/biological manipulation; Powers that can control life on a cellular level, including but not limited to, genetic alterations and physical distortion and/or augmentations of biological functions.
- Time related powers; Time travelers, time stoppers, time manipulators.
- Portaling.
- Full precognition; seeing the future directly.
- Retrocognition; powers related to seeing the past.
- Reality manipulation or distortion; These powers have a penchant for not only being overpowered, but also being incredibly broad in their scope, it's not that they can't work, but more that they only will if they are specific in their scope, and very well balanced.
BANNED POWERSPowers under "BANNED" are those that you cannot use - regardless of the reasoning. - Powers that are unique to other canon universes.(E.g. Adamantium).
- Magic.
- Inter-dimensional/planar powers; this includes teleportation or portaling that utilizes other dimensions.
- Invulnerability - unless specialized.
- Oxygen Manipulation.
- Flight involving no visible or tangible form of propulsion. There needs to be some sort of reasoning backing the ability. This usually means having wings, but some types of mind abilities work as well; the staff reserves to judge case by case basic. Telekinetic flight, however, is not allowed.
- Immortality or powers that affect the overall aging process. Meaning that people cannot live longer or fight off the effects of their powers. People aren't going to live far beyond that of a normal human being.
- Power storage/removal. You can still use powers that nullifies another power for a short amount of time.
- Mythological/demonic powers and creatures.
- Concussive beams fired from the body.
- Powers that are related to ghosts/the dead and 'supernatural beings'; these elements does not exist in this universe.
- You cannot mix telekinesis and telepathy, meaning that you cannot have one as a main power and the other as a sub-power.
BLUE POWERS Blue is considered one of the less dangerous powers. Because of this, they weren’t terminated like oranges or reds. Blue is the color classification for individuals who developed mutant interactive powers like power sensing, power mimicry and power augmentation. MUTANT INTERACTION- Power augmentation: Ability to enhance or weaken the powers of others. This is often proximity based, i.e. you have to be touching the person in order to increase their power. This often results in someone feeling “over energized” and needing to unleash the power, and doing so can often lead someone feeling “drained.”
- Power Mimicry: ability to mimic the powers of another. These are often proximity based, and difficult to control. The overall side effect is the usual side effect of the mimicked power.
- Power negation/suppress: the ability to suppress or negate the powers of another mutant. This generally entails engaging in a battle of will or strength with the mutant involved. Side effects generally include the standard straining you would expect, depending on whether the power is more mental or physical.
- Power sensing/detection: Ability to sense and in some instances, identify the power of another mutant. Often a secondary power to mimicry or suppression. Side effects include headaches, nausea, and the standard straining.
ENERGY MANIPULATION- Energy blasts: Ability to expel various forms of energy from the body. This energy usually has to come from somewhere, and that is generally from the person doing it. Therefore the power is generally related to the person doing the ability, with some variation. The most trained person can only manage moderate explosive force. Side-effects include need to replenish energy, overall exhaustion, difficulties with containment, and occasional energy “sparks” (like static only energy based).
- Energy constructs: Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy. Again, this energy has to come from somewhere, and is often the person doing it (see blasts). Side-effects include need to replenish energy, overall exhaustion, and occasional energy “sparks” (like static only energy based).
- Energy conversion: Ability to absorb one form of energy and convert it into another form of energy. This could be as simple as translating nuclear power into electricity. This ability is extremely rare and usually quite taxing on the individual, with a wide and often fatal range of side effects.
- Force field generation: Ability to project powerful fields of manipulated energy. Generally limited to a specific range or duration. Even highly trained individuals would be unlikely to cover more than a building, and the strain and side effects of doing so would be quite strenuous. Often the force-field damage translates directly onto the person making the field, sometimes via mental pain/exhaustion as opposed to physical. Side-effects include difficulties with spatial recognition, exhaustion, and the above mentioned connections to the fields themselves.
GREEN POWERS Green is the color classification for individuals who developed enhanced mental and intellectual powers. Typically these powers manifest as heightened problem-solving abilities, photographic memory, and/or enhanced talent for technical interfaces. Since their powers do not affect the world around them, Green classified individuals are considered by far the least dangerous, and enjoy a limited amount of freedom in the rehabilitation camps, especially compared to their Yellow, Orange, and Red counterparts. MENTALLY BASED ABILITIES- Ecological empathy: The ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature. Often paired with earth/plant manipulation or communication. Side-effects include extreme reactions to environmental shifts.
- Innate capability: Ability to naturally have skills and/or knowledge typically earned through learning. This generally manifests either through memory or visual stimulae.
- Omni-linguis: Ability to understand any form of language, a natural polyglot. This can be accomplished in various ways. Side-effects include headaches, strain, and occasional locking into a specific language.
- Superhuman intelligence: Intelligence far above that of a genius level.
- Superhuman tracking: Ability to track an individual or object through supernatural means; sometimes referred to as "pathfinding."Often manifests through particular urges. Side-effects include extreme desire to find things, OCD, and disorientation.
PHYSICS OR REALITY MANIPULATION- Animation: Ability to bring inanimate objects to life, almost always temporarily. The energy has to come from somewhere, so the animator will often exhaust themselves in the process. Side-effects include difficulty determining what is alive and what isn't and energy level issues. Keep in mind that animation does not imbue free will onto the object being animated.
- Darkness or shadow manipulation: Ability to create or manipulate darkness, almost always via manipulation of already existing dark materials (for there are almost always shadows in existence). Side-effects include headaches, strain, light sensitivity, and occasional personality issues (often become “withdrawn” or “self-destructive”).
- Density control: Ability to increase or decrease the natural density of an object and/or one's self. Often paired with size or mass manipulation. Side-effects include difficulties with weight, dietary concerns, and spacial awareness difficulties.
- Disintegration: Ability to disintegrate matter through touch or in rare cases, via beams. Touched based is more common and less taxing than a beam related ability. Usually involves alterations at the molecular level. Side-effects include headaches, strain, difficulties with contact, exhaustion, psychological issues (often god-complexes or abandonment issues), and difficulties in day to day activities (because of repeated disintegration).
- Elemental transmutation: The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure. May be limited to self-transmutation. The shifting usually follows the periodic table of elements and involves alterations on a molecular level. Side-effects include headaches, strain, “Midas touch” syndrome, and various psychological issues.
- Gravity manipulation: Ability to manipulate or generate gravitons, or other types of gravitational interactions. This is usually how people achieve wingless flight. Side-effects include headaches, strain, difficulties dealing with normal gravity, and occasional altitude related issues.
- Intangibility or phasing: Ability to phase through solid matter without harm. Most frequently involves alteration of self though can occasionally involve alteration of others. Frequently extends to clothing and/or various items touched. Side-effects include headaches, strain, difficulties maintaining solid form, bodily ache and exhaustion.
- Light manipulation: Ability to control, generate or absorb light particles. Usually relies upon already existing light (since there is generally some light particles in even the darkest of places). Side-effects include headaches, strain, glowing, occasional weakness in dark places, and occasional personality issues (often become more “needy” and “mothering”).
- Magnetism manipulation: Ability to control and/or generate magnetic fields. Can technically be used for “flight,” but this would require a high amount of metal in the blood or something upon which to stand. Cannot be used to create very powerful force-fields or manipulate the average human. Side-effects include headaches, strain, and magnetism issues.
- Mass manipulation: Ability to increase or decrease mass in an object. Often paired with size-manipulation or density control. Side-effects include spatial recognition difficulties and weight control issues.
- Microwave manipulation: The ability to convert ambient electromagnetic energy into microwaves and manipulate it into various effects such as heat, light, and radiation. Usually reserved for effectively producing heatwaves. Side-effects include radiation difficulties, headaches, strain, and skin conditions.
- Molecular manipulation: Ability to mentally manipulate the molecules of objects and/or one's self on a molecular level. Extremely difficulty to master and control, often resulting in severe side effects, depending on the molecules being manipulated.
- Radiation manipulation: Ability to generate, manipulate or have immunity to toxic radiation. Usually paired with something that allows resistance to radiation (though not always). Side-effects include dietary concerns, radiation related illnesses, and radiation production.
- Sound manipulation: Ability to manipulate sound. Usually requires an existing sound but can sometimes have the ability to create sounds as well. Side-effects include hearing difficulties, vocal distortions, headaches, and strain.
YELLOW POWERS Yellow is the color classification for individual who developed various personal physical powers, such as accelerated healing, reactive adaption, teleportation, shapeshifting or durability. While considered fairly dangerous, they're still offered limited freedom under observation. PERSONAL PHYSICAL POWERS- Accelerated healing/Regeneration: Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Will often result in a slowing of the aging process. The side effects generally include a need to consume more calories or otherwise take in energy; exhaustion after intensive regeneration; and the need to replenish various minerals/materials used in regeneration (i.e. iron, chemicals, etc.)
- Acid generation: ability to generate acid, typically through the standard bodily fluids (sweat, tears, spit, etc.). Side effects generally include halitosis, teeth or skin issues, special dietary restraints/requirements.
- Animal mimicry: Ability to take on the abilities of certain animals. This is generally reserved for one “class” of animals, such as “bats” or “canines” or “felines” but can sometimes be wider. The side effects generally including carrying various animal tics and needs into human life, susceptibility to various animal related illnesses, and sometimes pain in instances of more physical alterations.
- Biological manipulation: Ability to manipulate the body or living tissue for various purposes, often for grafting additions onto existing body parts. Very rarely includes altering the tissues of others. Extremely draining and painful to use, also laden with side effects such as strain, dietary issues, aches, pains, and susceptibility to various illnesses.
- Body part substitution: Ability to replace one's limbs or other body parts with those of another. Generally joints and muscles are required for such a swap to function (i.e. a leg would have to be attached at say the elbow). Generally results in various skeletal/bone and other bodily problems, dietary requirements, and in extreme instances, organ/cellular rejection (i.e. autoimmune diseases).
- Bone manipulation: Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones. Can also be creation of weapons or other materials via bone. Generally is a fairly painful process. Often paired with regeneration of some kind. Side-effects include calcium deficiency, exhaustion, and various skeletal related illnesses.
- Duplication: Ability to create physical duplicates of oneself. How this operates various wildly from person to person. Oftentimes the various copies will have slight differences between one another, either in strength or intelligence. Side-effects include memory issues, psychological issues, and exhaustion.
- Echolocation: Ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense. Often paired with various animal mimicries. Side-effects include disorientation, difficulty in seeing leading to occasional blindness, and headaches.
- Invisibility: Ability to render the user unseen to the naked eye. How this functions varies wildly from mutant to mutant. Sometimes only portions of the body become invisible, sometimes clothing is not rendered invisible, and in some cases an “invisible field” is positioned over the mutant in question. Side-effects include paleness, skin conditions, and mental proclivity toward isolation.
- Invulnerability: Ability to be immune to one or more forms of physical damage. Generally specialized, as in someone may be “bullet-proof” or “cut proof.” Most of the side effects are self-explanatory. High occurrence of internal issues such as organ failure, autoimmune diseases, and system failures. ONLY SPECIALIZED IS ALLOWED.
- Kinetic absorption: Ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts. This usually puts extreme strain on the body and can cause side effects to that effect. This includes overall pain, systems failures, and various physical illnesses.
- Matter ingestion: Ability to consume any sort of matter without any ill effects on the user. Often paired with enhanced teeth or some other means of actually breaking down the manner. Also quite frequently paired with acid of some kind or another. Side effects almost always include some version of excessive caloric requirement which generally results in several problems on its own. Acid related side effects are also common, as is diabetes and other consumption related illnesses.
- Merging: Ability to temporarily merge two beings into a single being, which results in a completely new and stronger being. This ability most often occurs with twins or others who share genetic bonds (who both generally have the ability). The increase is generally multiplied by a factor of 5 to 10, depending on the people involved. Side-effects include melding of personalities, various psychological difficulties, shared flaws and contagions, and overall exhaustion.
- Poison generation: Ability to assault others with one or more varieties of toxins, with widely disparate effect. This could be touch based (textile paralysis, poison touch, et al), or transferred through another means. Side-effects include difficulties interacting with other humans, necessity to consume various toxins, dietary restrictions, and occasional chemical imbalances.
- Prehensile/animated hair: Ability to animate and lengthen one's hair. This can often involve changing the density or make up of the hair, creating “razor” hair or “steel hair” or the like. Side-effects include needing specific hair treatments, self-injury, and dietary restrictions.
- Reactive adaptation/evolution: Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This is generally a temporary effect, altering in respect to a specific environment. Most instances of this result in extreme side effects, usually with the body having difficulties adapting to disease or having issues regarding medicines or other treatments. Most mutants with this ability therefore have drastically reduced lifespans.
- Self-detonation or explosion: basically the ability to self-destruct in some form or fashion. Almost always paired with some version of regeneration. Highly volatile with extreme side effects, including chemical intake, organ failure, and various control issues.
- Sonic scream: Ability to generate vocal sounds of a higher amplitude than a normal human. This generally involves some alterations in the vocal cords. Side-effects include voice loss, difficulty in adjusting to volume, and headaches (if not compensated in some fashion). Extreme use can result in complete vocal paralysis.
- Superhuman breath: Ability to inhale/exhale with superhumanly powerful strength. This ranges widely from person to person, but generally stops short of tornado/hurricane forces. Can often result in temperature alterations (either via heat or cold, depending). Side-effects include breathing issues and various troubles.
- Superhuman durability: Ability to have a higher resistance to one or more forms of damage before being injured. Usually paired with super-strength or various other “super” abilities to compensate. Often result in loss of sleep or rest, which can often lead to severe mental side effects.
- Superhuman reflexes: Ability to react faster than a normal human.
- Superhuman senses: Ability to see, smell, taste, feel and/or hear more than a normal human. Side effects vary depending with the sense amplified and are usually self-explanatory (i.e. a super-hearer will have difficulties with sound and volume).
- Super Strength: Ability to possess strength that is impossible for humans to possess. This is generally capped at some level, though said level varies drastically depending on whomever is the user. Side-effects include caloric regulation, muscle tearing, skeletal issues, and difficulty with everyday tasks (i.e. squashing a doorknob instead of opening a door).
- Wallcrawling: Ability to crawl on vertical and horizontal surfaces. Generally this is in conjunction with some variation of spider manipulation and usually manifests via suction cups or small hairs of some manner. Side-effects vary with the method of wall-crawling.
- Waterbreathing: Ability to respirate through water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternate air supply. Effectively allows transfer of water into oxygen and often paired with aquatic animal mimicry/communication. Side-effects include occasional difficulty breathing air and various respiratory issues.
SHAPESHIFTING- Animal morphing: not to be confused with Mimicry; this entails the actual shifting from human form to animal and the reverse. Like Mimicry, this is also generally reserved for one “set” of animal: canine, feline, ursine, et al. It is usually a painful process unless the shifter has some kind of chemical side effect (this should be noted). Side-effects include animal related diseases, shortened life expectancy, and difficulty adjusting to human behaviors.
- Elasticity: Ability to stretch, deform, expand or contract one's body into any form imaginable. Generally not quite that extreme, however, as there is still a human body doing the stretching and what not. Side-effects include weakness of organs or bone structure, “loose” skin or limbs, and various skeletal problems.
- Inorganic: Ability to transform completely into an inorganic substance while retaining organic properties. This generally entails a “skin” of some kind, i.e. stone, steel, etc. Can also refer to an ability to transform into inorganic items. Side-effects include system failures, extreme skin conditions, disorientation, and various substance related side effects.
- Liquification: Ability to turn partially or completely into a liquid, i.e. “melting.” Side-effects include difficulties retaining shape, extreme sweating, skin issues, and in some cases, organ malfunctions.
- Size shifting: Ability to increase or decrease one's size. This generally does not go too far into extremes (no titans or molecular beings). Often paired with some variation of density shifting. Side-effects include disorientation, difficulty grasping spacial relations, and organ difficulties.
- Sublimation: Ability to transform into a gaseous, mist, or fog-like form. This is generally a two-edged sword, since the various mists and fogs can have extreme, evident drawbacks. Side-effects include disorientation, difficulty grasping spacial orientation, leaking gases through breathing, and breathing difficulties.
- Substance mimicry: Ability to transform into any substance touched. Generally this is more of a “halfway” process, with an individual taking on the properties of a substance across their skin or throughout their body's system. Note: this generally entails a “shedding” process that is at least uncomfortable if not outright painful. Side-effects include disorientation, systems failure, skin conditions, disorientation, and pain.
TRANSPORTATION OR TRAVELING
- Electrical transportation: Ability to travel through electrical conduits (such as power lines or telephone lines). Can enter through devices such as televisions, electrical poles or computers, though doing so is often difficult, sometimes awkward and painful. Side-effects include disorientation, systems malfunctions, troubles with water and other electrical resistors.
- Flight: Ability to lift off the ground, to ride air currents or to fly self-propelled through the air. This generally requires wings or some other device to aid in the flight; otherwise it is more of a “gravity control” issue instead. Flight often goes along with bird mimicry or various abilities along those lines. Side-effects include visible wings (or other flying apparatus), weakened bones, altitude adjustment difficulties, and physiological alterations.
- Superhuman speed: Ability to move at speeds much faster than a normal human. This is generally paired with some form of enhanced resistance or stamina. Side-effects include attention difficulties (often expressing akin to ADHD or other such conditions), increased caloric intake, and bodily strain.
- Teleportation: Ability to move from one place to another without occupying the space in between. Generally this deals with “line of sight” teleportation, or the person at least needing to know the location to which they are jumping. Side-effects include partial teleportation (only using teleportation on part of the body), bodily malfunctions, wooziness, disorientation, and control issues.
ORANGE POWERS The second most dangerous out of the color classifications. Individuals within the orange color classification manifest with the ability to control classical elements (such as fire, wind, earth). Like the reds, most of the oranges are usually killed on sight, but some are brought in to be trained as guards against the other mutants. While not as rare as the reds, oranges are still considered less common than blue, green and yellows. CLASSICAL ELEMENTS- Ability to control or manipulate the elements. Note: these powers vary wildly with the person, but are usually expressed through a “kinesis” or a physical “bending.”
- Mind-based Kinesis are generally tied to the mental strength of the person using them; the more mental training and experience, the stronger.
- Physical-based kinesis are generally tied to the physical strength of the person using them; the more physical training and experience, the stronger.
- Air and wind manipulation: Ability to control, generate, or absorb air or wind. Side-effects include headaches, strain, respiratory issues and occasional personality issues (wind manipulators have a tendency to become “flighty”).
- Cold and ice manipulation: Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice. Often paired with water or moisture manipulation. Side-effects include headaches, strain, temperature adjustment issues, and occasional personality issues (cold/ice manipulators have a tendency toward “cold” and/or “distant” personalities).
- Earth manipulation: Ability to control earth; sand, stone, rock, lava, dirt, or other minerals. Side-effects headaches, strain, excessive dirtiness, difficulties being inside, and occasional personality issues (generally become more “stoic” and “reserved”).
- Electric manipulation: Ability to control, generate or absorb electric fields. Limitations are generally in response to what electricity is naturally capable of. Side-effects include headaches, strain, difficulties with water (often extreme), and occasional personality issues (generally become more “flashy”).
- Fire and heat manipulation: Ability to control the kinetic energy of atoms to generate, control or absorb fire. Side effects include headaches, strain, temperature control issues, excessive sweating or bodily heat, and occasional personality issues (generally become more “fiery” or “hotheaded”).
- Plant manipulation: Ability to control, manipulate or animate all forms of plant life. Often paired with Earth manipulation or plant communication. Side-effects include headaches, strain, dietary issues, and difficulty associating with humans.
- Water and moisture manipulation: Ability to control, generate or absorb water. Often paired with cold/ice manipulation. Side-effects include headaches, strain, hydration issues, and occasional personality issues (generally water/moisture manipulators become more “bubbly” bordering on “silly”).
- Weather manipulation: Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather. Almost always quite difficult to control. Ability is also incredibly rare. Side-effects include difficulties being indoors, headaches, strain, and physical/mental reactions to weather. NOTE: THIS POWER IS CURRENTLY LIMITED.
RED POWERS One of the most dangerous and feared out of the color classifications. Individuals with physical or mental domination powers (such as mind control, pheromone manipulation, possession) and those with extra sensory perception or communication powers (such as telekinesis, telepathy, empathy) are considered reds. These powers are the most rare, and most of the captured mutants with red powers are killed on sight. Utilizing these powers require a great deal more experience and control PHYSICAL OR MENTAL DOMINATION- Memory manipulation: Ability to erase or enhance the memories of another. Almost always temporary. Usually involves physical contact and/or line of sight. Side-effects include psychological issues and memory loss.
- Mind control: The ability to alter the perceptions of others, and general ability to control the actions of others with the mind. Requires a battle of wills and is very tricky to maintain. Often expressed through hypnosis. Side-effects include psychological issues, headaches, strain, and in some cases loss of identity. NOTE: THIS POWER IS A LIMITED ONE.
- Possession: Ability to take control and inhabit the body of an individual. Most often expressed through a passive “riding” a person's thoughts, seeing through their eyes, feeling what they feel, etc. Actual control over a person will, again, result in a battle of wills. Side-effects include headaches, strain, psychological issues, and in some cases, loss of identity.
- Psionic blast: Ability to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individual's mind. The latter two occurring in extreme circumstance only and with extreme side effects. Usually combined with telepathy or another mental based ability. Side-effects include headaches, strain, and psychological issues.
- Psychic weapons: Ability to create a weapon of psychic energy that can harm mentally and not physically. Weapons generally require constant mental focus and are therefore tiring to maintain. Side-effects include headaches and strain.
- Pheromone manipulation: Ability to generate and control pheromones which may have various effects. This generally means amplifying already existing emotions or sensations, though in extreme circumstances (or exposures) can result in mental alterations. Side-effects include personality difficulties, social connection issues, and various chemical imbalances.
EXTRA SENSORY PERCEPTION AND COMMUNICATION- Empathy: Ability to read or sense the emotions and/or control the emotions or feelings of others. Usually involves mental processing but can also be through a “sharing” of emotions and therefore more primal or a simple “knowing” or “detection.” Side-effects include mood swings and various psychological problems.
- Precognition: Ability to perceive the future. This usually occurs in vagueries and has never been proven to be wholly accurate, as it shows only one potential future instead of something definite. Much more common is an enhanced “danger sense” or “feeling of dread.” Side-effects include headaches, temporal disorientation, and paranoia. Common versions of this are fine; FULL PRECOGNITION IS CURRENTLY LIMITED.
- Psychometry: Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it. Side-effects include headaches, temporal disorientation, fear of touching objects or persons, and paranoia.
- Telekinesis: Ability to move objects via the mind. This usually is in conjunction with the mental strength and training of the user. This is still often within reason and the more moved, the more strain, often with extreme side effects. Direct weight limits and such should be written into any personal descriptions. Often paired with other mental abilities. Side-effects include headaches and mental exhaustion.
- Telepathy: Ability to read the thoughts of, or to mentally communicate with others. Another of those abilities that varies wildly from person to person. Usually is something that can be learned to be controlled, though stronger or untrained telepaths will naturally have greater difficulty in doing so. Side-effects include headaches, strain, and in extreme circumstances, difficulties distinguishing others' thoughts from their own and various psychological problems.
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Am I more than you bargained for yet?
Staff
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Feb 10, 2019 21:34:19 GMT
Post by Mel on Feb 10, 2019 21:34:19 GMT
[googlefont="Krub"] [attr="class","boldtext"] THE POWER The general rule of thumb is that if your power can be explained by science, then it's acceptable here, though "explained by science" is a loose term. We don't accept magic here. Powers develop between the age of 11-15, where 16+ is RARE. Powers generally develop when the character reaches puberty. The staff reserves the right to tell you to make your character manifest at a younger age. Keep in mind that when writing your ability, you should keep it detailed, yet simple enough for someone with power mimicry to be able to copy your power without asking a million questions. How does your ability work for YOUR character? How does your character use their ability? Keep things realistic. If your character is fourteen years old, they wouldn't automatically be a god at it. Abilities grow with age and training. Give your ability a chance to grow. The younger the character, the weaker the ability, and the more the character need to train and hone their ability. This usually go hand in hand with control: No one develops a power and has instant control and mastery over it. While there are some prodigies who grasp their powers quicker than others, it overall takes a lot of training. LIMITATIONS Limitations and weaknesses are not necessarily the same thing. Limitations are there to make sure your power isn't overpowered. Such as for example; the range of your ability, what the power is immune against, how many times it can be used, how long it can be used. REMEMBER TO COUNTER STRONG POINTS WITH WEAK ONES. Does your character need to use their hands or body in order to control their ability better? Do they need to focus? Will the ability stop if they lose their focus? Does this ability require something that the character cannot necessarily provide (Oxygen for fire creation, a source of water for water manipulators, etc)? Can your character's ability be shaped into forms, if so, which ones? What's the largest form they can make? How intricate? SIDE-EFFECTS What kind of side-effect does your character experience when using their ability? Are some of them rarer than others? What happens if they overuse their ability? Does the ability give your character headaches? Mental or physical drain? Exhaustion, insomnia, restlessness? Does it make your character agitated, easily hungry/thirsty, does it affect your character's health or personality? The other thing to remember is that: the more powerful the ability, the harsher the side effect. With those two principles in mind, you can generally create whatever ability you wish. [newclass=".boldtext b"]font-family:Krub; color: #7a4d6e;[/newclass]
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Am I more than you bargained for yet?
Staff
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Feb 10, 2019 20:56:00 GMT
Post by Mel on Feb 10, 2019 20:56:00 GMT
[googlefont="Krub"] [attr="class","boldtext"] FIRST WORDS Here's a list of our rules and guidelines, and while we do consider ourselves very open-minded and lenient, we do expect these to be followed. They're not overly complicated and if you have any questions, don't hesitate to grab a hold of a staff member and we'll be sure to clear any confusion. You must be 18 years old or older to join. By registering, you are hereby agreeing that you're above the age requirement. * HOWEVER, The staff reserves the right to judge on a case by case basis, meaning that if someone below the age requirement were to join, their acceptance might be granted depending. If a member under the age of 18 is accepted into Fear the Wolves, they acknowledge and accept that they have joined an 18+ site and understand any adult language, behavior, text or images observed on-site or Discord are done so of their own volition, and will not hold staff accountable for any damage ensuing. GENERAL Though it should be a given, let's avoid powerplaying, metagaming and godmodding. Attempts to shift the roleplay so that your character takes up all of the spotlight - is frowned upon! Keep others into consideration and be inclusive. Remember the golden rule: Do to others what you would have them do to you. This also means; being tolerant of others and keeping negative behavior IC, where it belongs. Show respect in all manners; from language, to OOC chats, discussions and respecting other people's beliefs. This goes both ways! Please do not push your beliefs or personal stances on other people. We have no word count or site level. We welcome both experienced and inexperienced roleplayers. Though there is no character limit, but understand that you must be active on all accounts before moving on to create your next character. This means that we would like to see, at least, 10 active IC posts and completed Activity Checks on all accounts, before a new character is created. Staff will use a monthly sweep and retire all characters that haven't posted IC (Forum games don't count) for at least thirty days. Staff also reserve the right to stop you from making more characters, until you've made your current ones active. (Every member is allowed up to 3 free character spots (No post counts required). Once you've made all three, however, you will be required to make 10 IC posts on every character in order to receive a fourth, and so on.) We want to make sure that all positions and claims are available for everyone, so staff will host monthly activity checks. All accounts will be tagged in these and it's each member's responsibility to reply to these to have their characters taken off the list. The characters who aren't taken off the list will be retired. CHATBOX/DISCORD The chat box is meant to be a place for fun chatter and free discussion. We do not allow flaming, spamming or discriminating messages towards anyone. Do not discuss any person, site or content negatively. Do not spam or advertise unless there's a specific channel for it. Please keep one-on-one conversations (such as plots between two characters, conversations that only revolves around two characters, etc) to direct messages or on site private messages. This server is intended to be inclusive. Please change your discord name to your OOC alias used on-site if it isn't already. You are welcome to add your pronouns after it as well. Pictures, GIFs, videos, talk of video games, tv-shows and movies, and face claims should all be taken to their respective channels, such as #face-claims, #multimedia, etc. FACE CLAIMS Face claims under the age of thirteen is not allowed. As long as a person is considered famous (paid to have their pictures taken; YouTube celebrities count), you can use them, though the Staff reserves the right to judge on a case by case basis. All play bys/face claims must be real life people. We don't use animanga face claims, artwork or no face claims at all. IN CHARACTER We'd like for those who choose to play characters with mental illnesses and/or traumatizing stories, be it having killed/hurt someone, being abused in some form or another, or something similar, to do the proper research on the field. We're not in any way discouraging this from being included in your character's life, but we do ask that this is being properly read up on and written both maturely and realistically. [newclass=".boldtext b"]font-family:Krub; color: #7a4d6e;[/newclass]
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Am I more than you bargained for yet?
Staff
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Feb 10, 2019 20:23:00 GMT
Post by Mel on Feb 10, 2019 20:23:00 GMT
[googlefont="Krub"] [attr="class","boldtext"] FIRST WORDS Welcome to Fear the Wolves, a post-by-post roleplaying game where players have the opportunity to permanently shape the world–and shape the futures of the people living within it. We're an original superpowers mutant site, with slice-of-life, big city elements. We've made this handy guide that'll hopefully make joining a little easier for you. First things first, though, you should check out these links: MAKING YOUR ACCOUNT NAME: You can create an account with whatever name you want, meaning that your "FORUM USERNAME" can be anything, but you'll have to change your DISPLAY NAME to your character's FIRST and LAST name. Properly capitalized without caps. PROFILE AVATAR: 100x100. Any images above this ratio (150x150/200x200) will automatically fit. The size of the large profile avatar is 250x350. CUSTOM FIELDS: When you go to edit profile - personal and scroll to the very bottom, you'll see a few fields where you can input information: 250x350 Avatar: The large image shown on your user and mini-profile. Played By: Your ooc Alias name. Application: A link to your character's application. Plotter: A link to your plotter. Want ad: A link to your want ad. Age: Your character's age. Sexuality: Your character's sexuality. Occupation: Your character's occupation. Power: Your character's power. APPLICATION PROCESS We accept work in progress applications, but please, do mark them with a (WIP). All new applications must be put in the pending applications section. Name your application thread with the FIRST and LAST name, properly capitalized, without caps. Your application must be finished within two weeks. If two weeks have passed without the application being finished, it will be moved to the archives, but don't worry, you can always have it moved back by asking a staff member. Once you're finished editing your application and want it to be reviewed, either bump it by replying to the thread (tagging the staff is fine), or post it in the appropriate channel on discord. Once this is done, a staff member will review your application as soon as they can: Staff have 72 hours (3 days) to review content (be it apps, questions, etc). Do not message them or post in chat continually asking for reviews. If 72 hours have passed without contact, privately reach a staff member through discord DMs or on-site PMs. Content surpassing a 1.5k word count take longer to review. We appreciate your patience during this process. Thank you. Normally, apps go straight to acceptance, but some might need some editing. If this is the case with your application, you will receive a PM from a staffer and be asked for the necessary changes for the application to be accepted. Once edited, bump the application again. This process will be repeated until the application is accepted. Once accepted, you're required to fill out your claims. Keep in mind that if you fail to do so and someone else reserve or claim, say your face claim, they have every right to keep said face claim while you'll be required to change yours. The same goes for any positions that may only be available for one character. WANTED CHARACTERS AND PLOTTERS If you'd like to fill in the spot for a character that's needed in the world, you're more than welcome to apply for one! The site itself, and members, have a selection of character roles to fill. Just head on over to the wanted characters board and take a look. Keep in mind that some canon spots might require site points in order to be played. These will be marked as such. You can also find all of the site's (and members') wanted characters in the same location. You can also post your own. You should also consider making your own plot page for others to reach out to. While on-site plotting is not required (you can also use discord for this), it is highly encouraged. [newclass=".boldtext b"]font-family:Krub; color: #7a4d6e;[/newclass]
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Am I more than you bargained for yet?
Staff
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Feb 10, 2019 20:07:03 GMT
Post by Mel on Feb 10, 2019 20:07:03 GMT
[googlefont="Krub"] [attr="class","boldtext"] STAFF BLIZZARD (Blizzard #1147) Male » twenty-two » Canada Flynn Matthews - AppTheodore Hasenkamp - App MEL (Melusine #3037) Female » twenty-SEVEN » Norway Erika Bellefonte - AppEmily Garcia - AppEvelyn Rose - AppTRICK (Trick #0499) Female » twenty-three » Australia Everett King - AppRaz (Razzledazzle #7570) FLUID » TWENTY-THREE » UK Heather Sutherland - AppApril Leigh - AppMEMBERS BOBBY (HEMCARA #9729) FEMALE » THIRTY » CANADA Arnaud Colbert - AppKentaro Itonokogiri- AppKAM (ChocolatNoir #3239) Female » Twenty-Nine » USA/EST Vera Marcelo - AppKhzar (Khzar#9512) Male » 26 » SCOTLAND @khzar - AppSAI (saikami#5970) She/Her » Twenty-Eight » USA/EST Samantha Vaccari - AppSHARK (Shark#1111) Female/She/her » 18 » GMT Daniel Nystrom - AppRAKU (HowlingComplex#2163) Female » Twenties » USA Roxana Strix - App[code*][div style="font-family:Krub;color:#7a4d6e;font-size:22px;text-align:right;margin-right:10px;text-transform:uppercase;letter-spacing:-2px;border-bottom:1px #111111 solid;"]ALIAS (Discord ID)[/div][div style="font-family:Krub;color:#aaa;font-size:11px;text-align:right;margin-right:10px;text-transform:uppercase;margin-top:2px;"]Gender/Pronouns » Age (You can say late teens/early twenties/etc) » Country/Timezone[/div] <REMOVE THIS AND HIT ENTER HERE> @username - [url=HERE]App[/url][/code*] [newclass=".boldtext b"]font-family:Krub; color: #7a4d6e;[/newclass]
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